Space Farm

2-hour game jam.

Space Farm was born of a mini game jam organized by PlayWell NYC. Teams were randomly assigned a theme and given two hours to prototype a tabletop game consisting of at least one clearly defined mechanic and a win state.

In the few days following the PlayWell jam, I outlined a design document exploring a variant more directly inspired by Andy Weir's novel, The Martian.

Design Document: Space Farm